I had the pleasure of working on Rainbow Six Extraction for my last project at Ubisoft Montreal. We were a team of five texture artists. Including Jessica Larrive, Simon Tartar, Adrien Lelièvre, and Marc Tetrault. My mandate was to create tileable and decal materials for props and also architectural materials and to support the level artist as needed in any texture requests.
For this map I created a fieldstone concrete wall material, a stained glass window material, some dishes, the wood floor pattern and posters for the office in the Eurydice Valley map.