Tom Clancy's Rainbow Six Extraction -Monolith Gardens

I had the pleasure of working on Rainbow Six Extraction for my last project at Ubisoft Montreal. We were a team of five texture artists. Including Jessica Larrive, Simon Tartar, Adrien Lelièvre, and Marc Tetrault. My mandate was to create tileable and decal materials for props and also architectural materials and to support the Level artist as needed in any texture requests.

For this level I created these concrete materials for the hotel walls. The materials are 100% procedural created in substance designer. Big Thanks to the Rainbow Six Extraction team.

Concrete Tiles.

Concrete Tiles.

Concrete Breton Brute

Concrete Breton Brute