I had the pleasure of working on Rainbow Six Extraction for my last project at Ubisoft Montreal. We were a team of five texture artists. Including Jessica Larrive, Simon Tartar, Adrien Lelièvre, and Marc Tetrault. My mandate was to create tileable and decal materials for props and also architectural materials and to support the Level artist as needed in any texture requests.
These were the materials that I made for the observatory map in Rainbow Six extraction. I was asked to make a metallic geometric patterns for the walls, and laminate wood walls with a geometric pattern for the breakable walls.