PAULETTE RICHARDSON
Principal 3d Environment Artist
Montreal, Canada
Summary
Principal 3D Environment Artist who specializes in texture and material creation. Almost, 20 years of professional experience in the video game industry creating in-game environment textures, props and vistas. Experience creating character textures, environment textures, and matte paintings for pre-rendered cinematics. An additional four years of experience working in advertising as a art director. As well as, a traditional education in graphic design and art.
Skills
PaintingDrawingTexturingMatte PaintingCompositingediting3D Modelingmaterial creation
Software proficiency

3ds Max

Photoshop

Substance 3D Painter

xNormal

NDO

CrazyBump

SpeedTree

After Effects

dunia

Substance 3D Designer

Unreal Engine

Unity

3DCoat

Substance B2M

anvil
Productions
Video Game
Rainbow Six Extraction
Year
2022
Role
Senior Texture Artist
Company
Ubisoft
Video Game
Far Cry 5
Year
2018
Role
Senior Texture Artist
Company
Ubisoft
Video Game
Far Cry 4
Year
2014
Role
Senior Texture Artist
Company
Ubisoft Montreal
Video Game
Far Cry 3: Blood Dragon
Year
2013
Role
Texture Artist
Company
Ubisoft Montreal
Video Game
Far Cry 3
Year
2012
Role
Texture Artist
Company
Ubisoft Montreal
Video Game
Shaun White Snowboarding
Year
2008
Role
Texture Artist
Company
Ubisoft Montreal
Experience
Senior 3d Enivronment Artist at Compulsion Games
Montreal, Canada
Senior Texture Artist at Ubisoft Montreal
Montreal, Canada
Matte Painter and Texture Artist at Sony Computer Entertainment America
San diego, United States of America
Art Director at E. Morris Communications
Chicago, United States of America