PAULETTE RICHARDSON
Principal 3d Environment Artist
Montreal, Canada

Summary

Principal 3D Environment Artist who specializes in texture and material creation. Almost, 20 years of professional experience in the video game industry creating in-game environment textures, props and vistas. Experience creating character textures, environment textures, and matte paintings for pre-rendered cinematics. An additional four years of experience working in advertising as a art director. As well as, a traditional education in graphic design and art.

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Skills

PaintingDrawingTexturingMatte PaintingCompositingediting3D Modelingmaterial creation

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
NDO
NDO
CrazyBump
CrazyBump
SpeedTree
SpeedTree
After Effects
After Effects
dunia
dunia
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
Substance B2M
Substance B2M
anvil
anvil

Productions

    • Video Game
      South of Midnight
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      Compulsion Games.
    • Video Game
      Rainbow Six Extraction
    • Year
      2022
    • Role
      Senior Texture Artist
    • Company
      Ubisoft
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Senior Texture Artist
    • Company
      Ubisoft
    • Video Game
      Far Cry 4: Valley of the Yeti
    • Year
      2015
    • Role
      Senior Texture Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Senior Texture Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Far Cry 3: Blood Dragon
    • Year
      2013
    • Role
      Texture Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Far Cry 3
    • Year
      2012
    • Role
      Texture Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Michael Jackson: The Experience Kinect
    • Year
      2011
    • Role
      Texture Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Shaun White Snowboarding: World Stage
    • Year
      2010
    • Role
      Texture Artist
    • Company
      Ubisoft
    • Video Game
      Shaun White Snowboarding
    • Year
      2008
    • Role
      Texture Artist
    • Company
      Ubisoft Montreal
    • Video Game
      L.A.I.R.
    • Year
      2007
    • Role
      Cinematic Matte Painter and Texture Artist
    • Company
      Sony Computer Entertainment of America- San Diego
    • Video Game
      SOCOM: U.S. Navy SEALs Fire Team Bravo 2
    • Year
      2006
    • Role
      Texture Artist
    • Company
      Sony Computer Entertainment of America

Experience

  • Senior 3d Enivronment Artist at Compulsion Games
    Montreal, Canada
    July 2021 - Present

  • Senior Texture Artist at Ubisoft Montreal
    Montreal, Canada
    July 2007 - July 2021

  • Matte Painter and Texture Artist at Sony Computer Entertainment America
    San diego, United States of America
    July 2006 - March 2007

  • Art Director at E. Morris Communications
    Chicago, United States of America
    August 1999 - June 2003