South of Midnight: Stigma Textures

For South of Midnight I was responsible for creating and managing the base texture library of tiled procedural textures for the game.

I was tasked with the creation of the Stigma base textures. This texture is purely procedural and created in Substance Designer. The final version you see in the game is animated and was worked on by VFX team. The version displayed was rendered in Marmoset.