Tom Clancy's Rainbow Six Extraction -Tenderloin Materials

I had the pleasure of working on Rainbow Six Extraction for my last project at Ubisoft Montreal. We were a team of five texture artists. Including Jessica Larrive, Simon Tartar, Adrien Lelièvre, and Marc Tetrault. My mandate was to create tileable and decal materials for props and also architectural materials and to support the Level artist as needed in any texture requests.

For this map I created a procedural leather material for the Punk Bar lounge. I used existing art, created by other artists at Ubisoft, for a tiled graffiti and poster materials for the walls of the Skate Bar lounge. I also created decals for computer consoles at the Alien Museum. For the computer console decal everything is procedural, except for the x-ray images. Big thanks to the environment art team and the material art team and everyone I worked with on Rainbow Six Extraction. It was a fun project.

Leather Material for the Punk Bar interior.

Leather Material for the Punk Bar interior.

Punk Bar Lounge Area

Punk Bar Lounge Area

Reused Lounge

Reused Lounge

UFO Museum

UFO Museum