For South of Midnight I was responsible for creating and managing the base texture library of tiled procedural textures for the game.
I created the base Concrete, Concrete Brick and Ground textures for the game to be used in various levels. The Materials were driven by masks for vertex painting and blending. These masks were created by the environment artists or prop artists that created the asset. The Town of Tapestry Kit and masks were created by the Artists at Room 8 and James Arkwright. The clock tower kit and Masks was created by Jasjot Singh.
Environment Artists:
https://www.artstation.com/jamesarkwright
https://www.artstation.com/jasjotsingh
https://www.artstation.com/lucasgrillet