For South of Midnight I was responsible for creating and managing the base texture library of tiled procedural textures for the game.
I worked on this stucco texture you see through out the game. It was used on the Prospero Statues and the buildings in the Town Of Tapestry. The Materials were driven by masks for vertex painting and blending. The masks were created by the environment artists or prop artists that created the asset. For the Prospero Statues, the models and masks were created by Dylan Abernathy, Samir Ahmed Yahia, and the artists at Room 8. For The Town of Tapestry Buildings the masks were created by James Arkwright.