Stucco Materials for Buildings and Statues

For South of Midnight I was responsible for creating and managing the base texture library of tiled procedural textures for the game.
I worked on this stucco texture you see through out the game. It was used on the Prospero Statues and the buildings in the Town Of Tapestry. The Materials were driven by masks for vertex painting and blending. The masks were created by the environment artists or prop artists that created the asset. For the Prospero Statues, the models and masks were created by Dylan Abernathy, Samir Ahmed Yahia, and the artists at Room 8. For The Town of Tapestry Buildings the masks were created by James Arkwright.

Building in the Town of Tapestry that uses the rough stucco base texture I created.

Building in the Town of Tapestry that uses the rough stucco base texture I created.

Rough Stucco Texture that is color tintable

Rough Stucco Texture that is color tintable

Rough Stucco Texture that is color tintable

Rough Stucco Texture that is color tintable

Prospero Statues Used the Base Stucco Textures on the Bodies of the Statues

Prospero Statues Used the Base Stucco Textures on the Bodies of the Statues

Pig Statue Created by Dylan Abernathy. He created all the Masks as well.

Pig Statue Created by Dylan Abernathy. He created all the Masks as well.

Lumber Jack Statue created by Room 8   they created the masks for this as well.

Lumber Jack Statue created by Room 8 they created the masks for this as well.