Tom Clancy's Rainbow Six Extraction -Enterprise Space Foundation

I had the pleasure of working on Rainbow Six Extraction for my last project at Ubisoft Montreal. We were a team of five texture artists. Including Jessica Larrive, Simon Tartar, Adrien Lelièvre, and Marc Tetrault. My mandate was to create tileable and decal materials for props and also architectural materials and to support the Level artist as needed in any texture requests.

I worked with our art director in creating the logo of the Enterprise Space Foundation, as well as other company logos and some of the museum signage in the space center. I also created a rocket engine pipes material for the rocket engine props.

Enterprise Foundation Space Logos

Enterprise Foundation Space Logos

Museum Signage

Museum Signage

Rocket Engine Pipes and Wires.

Rocket Engine Pipes and Wires.