Tom Clancy's Rainbow Six Extraction - Apollo Casino and Resort Materials

I had the pleasure of working on Rainbow Six Extraction for my last project at Ubisoft Montreal. We were a team of five texture artists. Including Jessica Larrive, Simon Tartar, Adrien Lelièvre, and Marc Tetrault. My mandate was to create tileable and decal materials for props and also architectural materials and to support the Level artist as needed in any texture requests.

For this map I created a salt and pepper cotton fabric material for the the sofas and rugs and a satellite material. I also created signage for the hotel using free stock images. The sattelite material and cotton fabric materials were used in other maps as well. All of the materials were made 100% procedurally in substance designer with the exception of the signs.

Cotton Fabric Material

Cotton Fabric Material

Sattelite Tileable material

Sattelite Tileable material

Painting.

Painting.

Casino Outdoor Sign

Casino Outdoor Sign