For South of Midnight I was responsible for creating and managing the base texture library of tiled procedural textures for the game.
I created the base wood textures that you see displayed on this page. The Materials were driven by Height maps and by Vertex Color masks for vertex painting and blending. These masks were created by the environment artists or prop artists that created the Kit asset. We had multiple kit assets. The Cottage House kit and Church Kit was created by Room 8 however the Masks were created by me. The Swamp Shack Kit was created by Emmanuel Louzon, and the Saw Mill Kit was created by Vincent Moubeche these artists made the masks for these kits. The Moss Texture was created by Marc-Andre Voyer