My mandate on Far Cry 4 was texturing the vegetation assets for both the current gen and next gen versions of the game. Also, I supervised and trained new artists on the team in the creation of the vegetation textures and materials. The majority of the work I did was on the trees and bushes. However, at different points during the production of the game, I worked on the grass.
I worked on the some of the tree textures with Pascal De Sampaio. The grass textures and Models were created by Valerie Bernier Jean and Minh Nhat Le. The tree and bush models were done by Stephane Joncas and Adam Lacharité.