FARCRY 5: Ground Clumps

The models were created using photogrammetry. I was responsible for color calibrating the textures and combining them with the terrain texture . I used substance painter and photoshop for this. I also improved the normal map and created the specular maps. I worked on this with Mathieu Roy.

Ground Clump 01

Ground Clump 01

Ground Clump 02

Ground Clump 02