FARCRY 5: Wheat Grass

The biome teams mandate for Farcry 5 was to improve the overall look and quality of the vegetation. We achieved this by using photogrammetry on the trees, by increasing the density of the trees and grass and procedurally generating all of the biomes. My responsibilities on the biome team for Far Cry 5 was to texture and model grass and gameplay grass assets, improve the textures on the vegetation collectibles, calibrate and fix textures of objects that used photogrammetry such as tree stumps and rock ground clumps and create the textures of static vegetation props. I worked on the grass with Florence Dagenais. Special Thanks to all the Artists on the Biome Team. Including, RIchard Cote, who was our team lead, he was responsible for all of the photogrammetry and photos we used to create the vegetation for the game. Also thanks to the modelers on our team who I worked with Stephane Joncas, Mathieu Roy, Fred Mouraux, Marie Sarah Deschenes and Adam Lacharite.