South of Midnight: Molly's Lab

For South of Midnight I had the opportunity, for the first time on a videogame, to do Level Art.
____
The idea of this level is that everything is Molly Size. So compared to Hazel the size everything is huge. This level was truly a collaborative effort. For Molly's Lab I worked with Mike Sklavo our Senior Level Designer and Senior 3D Environment Artist Samir Ahmed Yahia. The Artists at Room8 created the majority of the props for this level. Since a lot of the props were oversized we used a lot of tiled materials on the assets. I worked with our outsource partners on the textures and materials for this level. Samir Ahmed Yahia along with Room 8 created all of the rock meshes. One of our technical artists on this project, Marc Andre created the shader for the glowing Jars. I kit bashed some assets which included the Cart and the door and the tables that she climbs on. I used the system that Emmanuel Louzon created to make Huggin Molly's Threads in the lab.
The following are people who worked on the level:
Lighting By:
https://www.artstation.com/migz
Concepts By:
https://www.artstation.com/scottkowalchuk
https://www.artstation.com/michaeldavini

Environment Art:
https://www.artstation.com/samirdz
https://www.artstation.com/emlau8
https://www.artstation.com/marcandrevoyer

Outsource Partner
https://www.artstation.com/room8studio

Kit bashed this Cart

Kit bashed this Cart

Emmanuel Lauzon created the Red Yarn tool that we used to create the Yarn in Huggin Molly's Lab.

The Bird Skeleton props were created by Room 8

The Bird Skeleton props were created by Room 8

The clothing props were made by Room 8.

The clothing props were made by Room 8.

Bottle assets were created by Room 8 and the Formaldehyde Bottle Shader was created by Marc Andre.

Bottle assets were created by Room 8 and the Formaldehyde Bottle Shader was created by Marc Andre.

Kitbashed the The Giant Door in Huggin Molly's Lab

Kitbashed the The Giant Door in Huggin Molly's Lab

Puppet Burrow

Puppet Burrow

Puppet Area beneath the table

Puppet Area beneath the table

Puppet Area beneath the table

Puppet Area beneath the table