For South of Midnight I was responsible for creating and managing the base texture library of tiled procedural textures for the game. These were later applied by the environment artists and outsource partners to the various environments in the game. I also assisted the Outsourcing Lead Emmanuel Pappas with doing reviews and providing feedback for textures and materials that were done by our outsourcing vendors for our game. This included some vegetation, props and tiled textures and materials.
The Following Materials were textures that I made for the game. They include, a bottle glass window, hay, moss, bark, and carpet. They are purely procedural. The marble floor texture was originally created by an artist at Room 8. The version you see here is a cracked version that I created using the base material that they created.