For South of Midnight I was responsible for creating and managing the base texture library of tiled procedural textures for the game.
I worked on these quilt textures. I created the Diffuse, Normal, and Roughness Maps based on the design and integrated them into Unreal Engine 4.
These quilts were designed by Scott Kovalchuck in photoshop. The Quilt model was created by Dylan Abernathy and Lucas Grillet.
Quilt Designs:
https://www.artstation.com/scottkowalchuk
Enviornment Art:
https://www.artstation.com/tiedie
https://www.artstation.com/lucasgrillet