Tom Clancy's Rainbow Six Extraction -Nome Materials

I had the pleasure of working on Rainbow Six Extraction for my last project at Ubisoft Montreal. We were a team of five texture artists. Including Jessica Larrive, Simon Tartar, Adrien Lelièvre, and Marc Tetrault. My mandate was to create tileable and decal materials for props and also architectural materials and to support the Level artist as needed in any texture requests.
This is a 100% procedural gold nugget material for the Gold Mine Museum.

Gold Nugget

Gold Nugget